AI agents playing 200 games right now

AI That Plays Your Game
and Finds Bugs Before
Your Players Do

Automated game testing powered by intelligent AI agents. Ship faster with full QA reports, replays, and crash analysis — on every build.

UnityUnreal EngineGodotRoblox
How it works

Three steps to a bug-free launch

From upload to insight in minutes. No QA team scaling. No flaky scripts.

01

Upload your build

Drop in a Unity, Unreal, or custom build. Or connect your CI/CD pipeline for automatic testing on every push.

02

AI plays your game

Autonomous agents explore every level, stress mechanics, attempt exploits, and replay edge cases — 24/7.

03

Get a detailed report

Receive prioritized bugs, crash logs, video replays, and reproduction steps — exportable to Jira or Linear.

Live Demo

Watch an AI agent play in real time

Press start. The agent explores the level, logs telemetry, and surfaces bugs as they happen.

Idlebuild v1.4.2
FPS 144 · LAT 12ms
SESSION 0001 · LEVEL 100:00 / 00:36
agent.log
0 events
Press “Start Live Test” to begin a session…
Features

Everything QA, on autopilot

A complete testing stack that scales with your studio — from indie prototypes to AAA pipelines.

AI Gameplay Testing

Goal-driven agents explore levels, complete objectives, and stress-test mechanics like real players.

Bug Detection System

Automatic capture of visual glitches, soft-locks, broken triggers, and unreachable areas.

Crash & Exploit Finder

Detects crashes, memory leaks, and reproducible exploits — with full stack traces.

Replay & Video Logs

Every session is recorded. Scrub timelines, share clips, attach evidence to tickets.

Performance Analysis

Frame timing, GPU/CPU usage, and asset hotspots — flagged with actionable suggestions.

Automated QA Reports

Severity-ranked reports, exportable to Jira, Linear, GitHub, and Notion.

Dashboard

Mission control for your QA

One workspace for every test, every bug, every replay. Built for studios that ship weekly.

Recent test sessions

4 active
Session
Duration
Bugs
Status
Nightly · main
v1.4.2
12m 04s
2C4M7L
Completed
PR #482 · jump-tuning
v1.4.3-rc1
08m 51s
0C1M3L
Completed
Boss arena stress
v1.4.2
21m 17s
1C2M5L
Running
Multiplayer regression
v1.3.9
34m 08s
0C0M2L
Completed

Replay clips

00:12
00:13
00:14

Detected bugs

Critical2m ago
Player falls through floor in Crystal Caves
Level3_Cave.umap
Medium9m ago
NPC dialogue loops after fast-skip
DialogueMgr.cs
Low14m ago
Particle FX persists after enemy death
FX_Death.shader
This week
Loved by studios

Built by gamers, trusted by studios

Reduced our QA time by 80%. We catch crashes before they ever hit our nightly build.
ML
Mara Lindqvist
CEO, Northwind Studios
It's like having a tireless playtester that never sleeps. Our indie team finally ships on time.
DO
Daniel Owusu
Solo dev, Pixelpath Games
The replay clips alone are worth it. Repro steps that used to take hours now arrive automatically.
AT
Aiko Tanaka
Lead QA Engineer, Helix Interactive
Get started

See StriveQA on your own build

Book a 20-minute demo with our team. We'll run a live session on a sample build of your choice and walk you through the report.

  • Personalized walkthrough on your engine
  • Live test on a sample build
  • Custom pricing for your studio